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client |
wanderlust interactive | |
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project |
cd-rom video game “the pink panther: passport to peril” | |
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role |
ui team leader; illustrator; animator; designer |
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| details | the ui took the form of the “pda (pink digital assistant)” – it was the educational component of the game. the pda would allow users to access real-world info about the countries pink was visiting (australia, bhutan, china, egypt, england, and india). the challenge was that there were 240 topics (covering history, culture, geography, etc.) each of which needed its own low-res icon that had to be seamlessly integrated into pinks world. |
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| for example: selecting religion + china then go on the navigation page would take the user to | ||
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| professor von schmarty's “chinese religion” page, where the animated host would offer five subjects relating to different aspects of the topic (which led to questions like, how do i make a cartoony icon for ancestor worship in 50 x 100 pixels?). clicking on confucianism would take the user to | ||
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the fact page on that subject, which had photos, text, and hyperlinks to related topics in the pda database. the pda was
given to me at the start of the development of the game as a rough idea.
i was responsible for the information architecture that would determine
how this content would be accessed and cross-linked; i had to decide how
to visually represent each of the 240 facts as icons, and how to showcase
them in a thematically and aesthetically appropriate way; i had to work
in tandem with the research and programming departments and oversee a
team of artists to implement my design, in addition to doing much of the
animation and illustration myself. the game won numerous international awards, including the european emma award for “best family cd-rom,” and the top award the milia dor at the milia interactive conference in cannes, france. |
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